GPGPU Programming for Games and Science
by
David H. Eberly
Description: GPGPU Programming for Games and Science covers techniques for using Direct3D 11 to program graphics processing units, focusing on robustness, accuracy, and performance in computer science and software engineering applications
ISBN: 9781466595354
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* https://www.oreilly.com/library/view/gpgpu-programming-for/9...