GPGPU Programming for Games and Science cover
GPGPU Programming for Games and Science
by David H. Eberly
Description: GPGPU Programming for Games and Science covers techniques for using Direct3D 11 to program graphics processing units, focusing on robustness, accuracy, and performance in computer science and software engineering applications
ISBN: 9781466595354
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a decade does feel like an eternity here; I remember this book* when it came out

* https://www.oreilly.com/library/view/gpgpu-programming-for/9...