Found in 7 comments on Hacker News
I came here to say the same thing exactly. Tufte books are very visual (and expensive - see if you can find a copy of any of his books, changed my life). You can just dip in.

Norman is ace. Although his books turned me into a usability weirdo unable to switch off my usability sensors... be careful! :-)

As is Raskin - whose interface "notation" (click-drag-click etc) I think isn't talked about enough.

Can I also throw in these...

Don't Make Me Think: https://www.amazon.co.uk/Dont-Make-Me-Think-Usability/dp/032... - I found this a REALLY useful book, and great to share with people too.

A Pattern Language https://www.amazon.co.uk/Pattern-Language-Buildings-Construc... - OK, this is a bit esoteric, but it's so valuable and lots of geeks/UX-ers kind of aim to create their own pattern language as opposed to a UX-dogma.

Information Architecture https://www.amazon.co.uk/Information-Architecture-Beyond-Lou...

Visual Language https://www.amazon.co.uk/Visual-Language-Global-Communicatio... - a kind of fundamental - hard to find.

--

There are dozens of methodologies to learn, and put into practice. I would put it that you don't really learn UX, you do it, and revise - in order to solve problems and make things better. Once you've digested some of the ideas you need to start trying the methodologies out. This is harder than it sounds. Even companies that claim to support UX, sort of bugger things up.... in that UX can't "fix" crap... it needs to be in at the beginning.

My favourite activities / methodologies, that produced REAL results were

* Ethnography - kinda just hanging out and observing what actually goes on. One client used to print off every page to proof read their changes cos the font sizes were designed by 21 year olds and they were 60+. The applause I got for raising the font size would never have been found any other way than sitting in the corner. * Card sorting - often collaboratively with armfuls of post its to decide on categories/navigation * Wireframing - I had less success with paper prototyping, but still ... * Personas + Use Cases

...and Eye Tracking - which tbh was SO VALUABLE, not because of the insights it provided, but for the EVIDENCE (video and heatmaps) that you could use to persuade the big wigs.

So find a way to start getting yourself into trying out various methodologies, to fix problems. Doing UX when things are "kind of OK" can be quite hard imo, especially at the beginning.

Your background will be so useful, again imo and experience, you will be able to use UX to provide guidance and ideas and then MAKE THE BLOODY THING which lots of UX-ers can't do. I liked the cross-over - I code a bit and sometimes found it easier to make what I wanted, rather than specifying it or creating "designs".

Good luck!

Tom

W0lf · 2017-06-05 · Original thread
I've gathered all the book titles in this thread and created Amazon affiliate links (if you don't mind. Otherwise you still have all the titles together :-) )

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schiffern · 2016-03-24 · Original thread
If you haven't, I highly recommend A Pattern Language. It's full of fascinating insights into the ways functional design interacts with our lives (and perhaps moreso, how dysfunctional design impedes it).

http://www.amazon.com/Pattern-Language-Buildings-Constructio...

jngreenlee · 2015-09-03 · Original thread
I find this one more useful for residential building design, by the same author: http://www.iwritewordsgood.com/apl/set.htm

Available in hardcover on Amazon: http://www.amazon.com/Pattern-Language-Buildings-Constructio...

ATWoB is more philosophical, and lest about specific implementation.

APL includes nuggets along these lines: "Therefore: Make a public square much smaller than you would at first imagine; usually no more than 45 to 60 feet across, never more than 70 feet across. This applies only to its width in the short direction. In the long direction it can certainly be longer."

"When they have a choice, people will always gravitate to those rooms which have light on two sides, and leave the rooms which are lit only from one side unused and empty.[...]Therefore: Locate each room so that it has outdoor space outside it on at least two sides, and then place windows in these outdoor walls so that natural light falls into every room from more than one direction."

There are 253 patterns in the book, covering governed regions down to building wall details.

rmah · 2012-02-14 · Original thread
Read "A Pattern Language" by Christopher Alexander. http://www.amazon.com/Pattern-Language-Buildings-Constructio...
buro9 · 2011-12-07 · Original thread
For me it's not even a programming book... which is what I felt the people who have answered have artificially limited themselves to.

For me, it's: http://www.amazon.co.uk/dp/0195019199

Pattern Language

It's about architecture, buildings, towns. How to make them work, to serve all the needs of them, and how to allow them to grow.

What is important to me and influenced me heavily is the thinking behind it. All parts of a large system in harmony, well-separated concerns, and working together to achieve a common goal.

In architecture (computer as well as construction), there is also politics. We pour ourselves into these systems, our beliefs come out in their design and implementation.

There was a lot that I learned from that book, and a lot that I still go back and refer to.

GOF took their inspiration here, it's obvious from the structure... perhaps you should see why?

ibrow · 2010-11-08 · Original thread
Looks like a great book - adding it to my wish list. Thanks

(link to book on Amazon: http://www.amazon.com/Pattern-Language-Buildings-Constructio... )

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