Found in 1 comment on Hacker News
jlarocco · 2016-10-29 · Original thread
Maybe my expectations are too high, but that's just a collection of random comments loosely related to graphics. It's a terrible introduction, and it doesn't give any concrete information on how to get started.

My advice for people interested in graphics would be to jump in and get started with a tutorial on the web and then get a book or two to learn more. My recommendations would be:

Introduction To Ray Tracing - It focuses on ray tracing, but many of the topics (vectors, matrices, shading, view transforms, etc.) are applicable regardless of the actual rendering method, and it does a good job explaining all of it.

https://www.amazon.com/Introduction-Tracing-Kaufmann-Compute...

Real Time Rendering - This also covers all the math, but focuses on rendering at a higher level and covers more ground.

https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akeni...

Finally, Computer Graphics: Principles and Practice - This is a great general reference for more specific topics. It's like Real Time Rendering expanded to cover more topics and going into more depth. Not a beginner reference, but great to have when you need more information on something.

https://www.amazon.com/Computer-Graphics-Principles-Practice...

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