Found in 2 comments on Hacker News
deepaksurti · 2017-01-12 · Original thread
I learnt Blender using the following 2 resources: 1. Book: Beginning Blender [1]. Using this book I learnt enough Blender to make stand-in models and animations for prototyping my game. 2. This video resource: Mastering Blender Vol 1 & 2 [2], is a brilliant resource if anyone really wants to master the Blender fundamentals.

I am pretty sure just learning from the Blender video resource [2] will also suffice, but just listing my journey. The thing is just like Vim (as most are referring to it here) and I am a Vim user, Blender has a learning curve but sticking to it and gradually advancing to doing more complex stuff makes sense. But I don't know if this curve is true of other modeling software as well.

Plus the fact that python scripting lets you do your own stuff is even more fun. In the course of my game, and using Blender's rigify, I had more weight influences which would cause SceneKit to animate on the CPU. Just writing a simple python script [3] did the trick.

I think like other proprietary tools in the industry, which have deep roots in the asset pipelines, probably makes Blender a non-starter. But if someone is an indie developer and wants to use a 3D software; Blender is a great choice. For the game I am working on [4], even if it succeeds, we will stick to the Blender asset pipeline. In fact we have made the rigs such that it is also compatible with Unity's MecAnim.

The only downside is if you are planning to become a 3D artist, Blender may not be the right choice. Heck, even wanting to work as a 3D graphics engineer in the games/movie industry requires you have to knowledge of the proprietary tools, at least as per my current job search results. If someone has a similar experience vis a vis Blender and the 3D software engineer requirements, or even better if is part of the industry and can throw some light on this, will be great.

Overall, I believe Blender is very powerful and worth learning.

[1]https://www.amazon.com/Beginning-Blender-Source-Modeling-Ani... [2]http://www.cgmasters.net/training-dvds/master-it/ [3]https://gist.github.com/dmsurti/aa3411a82e12aaaee564a17bb493... [4]http://www.isongames.com

deepaksurti · 2017-01-12 · Original thread
I learnt Blender using the following 2 resources: 1. Book: Beginning Blender [1]. Using this book I learnt enough Blender to make stand-in models and animations for prototyping my game. 2. This video resource: Mastering Blender Vol 1 & 2 [2], is a brilliant resource if anyone really wants to master the Blender fundamentals.

I am pretty sure just learning from the Blender video resource [2] will also suffice, but just listing my journey. The thing is just like Vim (as most are referring to it here) and I am a Vim user, Blender has a learning curve but sticking to it and gradually advancing to doing more complex stuff makes sense. But I don't know if this curve is true of other modeling software as well.

Plus the fact that python scripting lets you do your own stuff is even more fun. In the course of my game, and using Blender's rigify, I had more weight influences which would cause SceneKit to animate on the CPU. Just writing a simple python script [3] did the trick.

I think like other proprietary tools in the industry, which have deep roots in the asset pipelines, probably makes Blender a non-starter. But if someone is an indie developer and wants to use a 3D software; Blender is a great choice. For the game I am working on [4], even if it succeeds, we will stick to the Blender asset pipeline. In fact we have made the rigs such that it is also compatible with Unity's MecAnim.

The only downside is if you are planning to become a 3D artist, Blender may not be the right choice. Heck, even wanting to work as a 3D graphics engineer in the games/movie industry requires you have to knowledge of the proprietary tools, at least as per my current job search results. If someone has a similar experience vis a vis Blender and the 3D software engineer requirements, or even better if is part of the industry and can throw some light on this, will be great.

Overall, I believe Blender is very powerful and worth learning.

[1]https://www.amazon.com/Beginning-Blender-Source-Modeling-Ani... [2]http://www.cgmasters.net/training-dvds/master-it/ [3]https://gist.github.com/dmsurti/aa3411a82e12aaaee564a17bb493... [4]http://www.isongames.com

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