Found 3 comments on HN
pjmlp · 2018-07-31 · Original thread
They aren't sidestepping the garbage collector nor the C# safety checks for the whole engine, because HPC# is only used in a very focused area, everything else is plain old C# as always.

I can also state that in the old days C wasn't worthwhile to be useful as a programming language to write game engines, because proper game engines were written mostly in Assembly with C, Pascal or Basic as their scripting layer if at all.

For example,

Still have my copy of PC Intern[0] from which I was able to learn how to do the same.


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