Found in 1 comment on Hacker News
_delirium · 2011-10-04 · Original thread
That's actually what I find interesting about it. Propaganda film has been written about and practiced extensively, and we have a pretty good idea of various ways to make it, as well as analyses of how to use things like juxtaposition/framing/pacing/etc. for propagandistic effect. But propaganda games are a pretty weakly explored concept, and it's interesting to think of how to use game mechanics (rather than just in-game dialogue) for propagandistic purposes, especially since that overlaps pretty heavily with grayer-area things like "expression" and "persuasion" (propaganda is just sort of the limit case of persuasion with some poetic license).

I'm not sure this is the best game in the genre, but it's an interesting entry. Here's one satirizing airport security from a few years ago, which I think comes off as a bit more honest in that its clustering of events is also more frequent than would be the case IRL, but it clearly positions itself as satire that's exaggerating to make a point: http://www.shockwave.com/gamelanding/airportsecurity.jsp

This is a pretty decent book on the subject, fwiw, but I think the area of game-rhetoric, of which propaganda games are a nice highlighting case, is still pretty open (and to me at least, more interesting than stuff like gamification): http://www.amazon.com/gp/product/0262514885/ref=as_li_ss_tl?...

Submitted separately, a 2009 blog post analyzing six ways to use game mechanics for rhetorical effect (which can of course mean propagandistic effect): http://news.ycombinator.com/item?id=3070404