It's been great to go through it so far; I'm re-writing the renderer in a different language to help with the learning, I can't recommend it enough.
[1]http://www.amazon.com/Physically-Based-Rendering-Second-Impl... [2] https://github.com/mmp/pbrt-v2
http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
1. http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
[1] http://www.amazon.com/Physically-Based-Rendering-Second-Impl...
These books discuss performant (and sometimes complex) C++ code - in the domain of computer graphics.
http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
http://www.amazon.com/Real-Time-Collision-Detection-Interact...
About how to use the new threading standard: https://www.manning.com/books/c-plus-plus-concurrency-in-act...