I think the author is using the term "purely functional data structure" to mean a data structure that lends itself to an implementation in a purely functional language [1,2].
[1] https://en.wikipedia.org/wiki/Purely_functional_data_structu...
[2] https://www.amazon.com/Purely-Functional-Structures-Chris-Ok...
IMHO required reading if you're doing any heavy FP work.
It's a reasonably complicated topic, but the basic idea is that since the data structures are immutable, much of their structure can be shared between versions with few changes. Most of these data structures end up using a Tree of some sort. Performance characteristics can be influenced to an extent by using bucketing to control the width/height of the tree.
[1] : Purely Functional Data Structures (Amazon: https://www.amazon.com/Purely-Functional-Structures-Chris-Ok...) [2] http://hypirion.com/musings/understanding-persistent-vector-... [3] https://www.youtube.com/watch?v=7BFF50BHPPo
Digital Electronics using [1] Operating Systems using [2] Functional Data Structures using [3] Graphics Algorithms [4]
Any recommendations for these subjects sincerely appreciated. Thanks.
[1] https://www.amazon.com/Digital-Design-Computer-Architecture-... [2] https://www.amazon.com/Modern-Operating-Systems-Andrew-Tanen... [3] https://www.amazon.com/Purely-Functional-Structures-Chris-Ok... [4] https://www.amazon.com/Graphics-Visualization-Principles-Alg...
The more you practice, the more you can, the more you want to, the more you enjoy it, the less it tires you.” ― Robert A. Heinlein, The Cat Who Walks Through Walls
They also have serious disadvantages : they can't be memory managed in the traditional way (since they tend to reuse other instances' memory in complex ways), and thus require a GC (refcounting can work, but ...). They are VERY allocation intensive, and they are worse than most non-persistent data structures. Assuming an O(1) allocator they can match non-persistent data structures in O-ness (ie. when making an invalid assumption that is quite popular in academia. In practice memory allocation is O(1) for small values, then O(n^2) once you get close to the system's memory capacity (scanning for holes in a long list) but don't go over it, and then O(oh fuck it let's just reboot this bloody BOAT ANCHOR) when crossing that line).
Clojure is famous for having good persistent data structures. Rich Hickey went touring academia touting the benefits of immutable/persistent/functional data structures : https://www.youtube.com/watch?v=dGVqrGmwOAw&feature=youtu.be...
There's also a famous book: https://www.amazon.com/Purely-Functional-Structures-Chris-Ok...
You can learn more in Okasaki's great book: http://www.amazon.com/Purely-Functional-Structures-Chris-Oka...
http://www.amazon.com/Purely-Functional-Structures-Chris-Oka...
0. http://www.amazon.com/Purely-Functional-Structures-Chris-Oka...
Edit: PDF version: http://www.cs.cmu.edu/~rwh/theses/okasaki.pdf
I can whole heatedly recommend Pearls of Functional Algorithm Design http://www.amazon.com/Pearls-Functional-Algorithm-Design-Ric...
It's a good cross between two other excellent books:
- Jon Bentley's Programming Pearls http://www.amazon.com/Programming-Pearls-2nd-Jon-Bentley/dp/...
and
- Chris Okasaki's Purely Function Data Structures http://www.amazon.com/Purely-Functional-Structures-Chris-Oka....
If you haven't read all three, its well worth your while to do so!
And of course if you are going down the rabbit hole of reading Perls of Functional Algorithm Design then you need to read the "how to read Pearls of Functional Algorithm design" as well.
http://www.atamo.com/blog/how-to-read-pearls-by-richard-bird...
http://www.amazon.com/Purely-Functional-Structures-Chris-Oka...
Also check out this link for additional data structures worked on since then or simply not included in the book:
http://cstheory.stackexchange.com/questions/1539/whats-new-i...
Right. That's what I'm saying. Clojure does not care to be backwards compatible with Lisp.
> Your taxonomy of immutability and persistence is interesting
That's not mine.
Clojure took its base data structures from Haskell and modern ML.
Not Lisp.
See:
http://www.cs.cmu.edu/~rwh/theses/okasaki.pdf
http://en.wikipedia.org/wiki/Persistent_data_structure
The book comes with examples in ML and Haskell.
http://www.amazon.com/Purely-Functional-Structures-Chris-Oka...
Lots of algorithms don't work with this kind of copying semantics, but you have all of Purely Functional Data Structures [1] to help.
[1] http://www.amazon.com/Purely-Functional-Structures-Chris-Oka...
Yes, immutable does provide some guarantees for "free" to prevent some types of bugs but offering it also has "costs". It's a tradeoff.
Mutating in place is useful for highest performance. E.g. C/C++, assembler language "MOV" instruction, etc. That's why performance critical loops in high-speed stock trading, video games, machine learning backpropagation, etc all depend on mutating variables in place.
That is a good justification for why Erlang BEAM itself is written in C Language with loops that mutate variables everywhere. E.g.: https://github.com/erlang/otp/blob/master/erts/emulator/beam...
There's no need to re-write BEAM in an immutable language.
Mutable data helps performance but it also has "costs" with unwanted bugs from data races in multi-threaded programs, etc. Mutable design has tradeoffs like immutable has tradeoffs.
One can "optimize" immutable data structures to reduce the performance penalty with behind-the-scenes data-sharing, etc. (Oft-cited book: https://www.amazon.com/Purely-Functional-Data-Structures-Oka...)
But those optimizations will still not match the absolute highest ceiling of performance with C/C++/asm mutation if the fastest speed with the least amount of cpu is what you need.