Found 2 comments on HN
mjn · 2014-05-12 · Original thread
Further reading:

1. A semi-standard textbook on the subject, but now a bit dated (don't be fooled by the 2002 date on the 3rd ed., most of the text is from the 1st ed):

2. A more recent but much shorter survey paper:

If you like this topic check out "Texturing and Modeling: a Procedural Approach" which covers Perlin noise and other similar algorithms. The books shows you how Pixar generates life like surfaces and effects in Renderman.

Get dozens of book recommendations delivered straight to your inbox every Thursday.