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by ebspelman
This reminds me a lot of a chapter in Jesse Schell's awesome book, The Art of Game Design: A Book of Lenses.[1][2]

He recommends occasionally thinking about a game as a toy.

"The Lens of The Toy: To use this lens, stop thinking about whether your game is fun to play, and start thinking about whether it is fun to play with."


[2] PDF version (see book page 90 // PDF page 119):

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