Found in 8 comments
by skittleson
2018-02-11
Working Effectively with legacy code (http://amzn.to/2CazEm5) and The Design of Everyday Things ( http://amzn.to/2H23a0R )

Both have a huge impact on how I work with code and design them. Trying to explain these concepts are hard without context. Sometimes i just copy/paste the sections i think they could benefit from.


Original thread
by ankyth27
2018-02-08
Here are some: 1) Don't make me think twice: http://amzn.to/2E99h5F 2) 100 things every designer must know: http://amzn.to/2GZbXkn 3) Design of everyday things: http://amzn.to/2GYIZB2

While UI/UX is more of a field where you get better by practice and observation, yet these books can surely help you build a solid foundation.


Original thread
by taeric
2017-09-15
This seems to be blurring a use of "design". Not all design is chrome on top of things. Some literally leads to better use. Some design is required for safe use.

I think it is oversold, but the book "Design of Everyday Things"[1] goes over this for many common items. There is a long section on doors with many interesting points to consider.

[1] https://www.amazon.com/Design-Everyday-Things-Revised-Expand...


Original thread
by onli
2017-08-22
If you like that article, you might also like Donald Normans The Design of Everyday Things, https://www.amazon.com/Design-Everyday-Things-Revised-Expand.... It has a lot more examples for these kind of bad designs, and it also explains why these designs are bad and what makes a good design. I can't recommend it enough, everyone that ever might design a product or a GUI should have read it.
Original thread
by ErikAugust
2016-01-13
Don Norman would claim it is the designer who is at fault:

http://www.amazon.com/Design-Everyday-Things-Revised-Expande...

Interesting discussion in itself.


Original thread
by nathan-muir
2015-07-02
The Design of everyday things [1] (Found on Coding Horror's recommended reading [2]) was crucial in understanding how people intuitively interact with the world around them - including your web application - based on the visual cue's you provide.

While this article provides some metaphorical fish - I found the Design of everyday things helps you become a fisherman.

EDIT: Swapped the order of references.

[1] http://www.amazon.com/Design-Everyday-Things-Revised-Expande...

[2] http://blog.codinghorror.com/recommended-reading-for-develop...


Original thread
by dmix
2014-11-18
Right, many software devs have read The Design of Everyday Things [0] and understand the value of usability. But they didn't read Don Norman's follow up book Emotional Design [1] which explains that usability is only 50% of the answer - emotion is the other 50%. And emotion often means pretty, or at the minimum a positive UX.

[0] http://www.amazon.com/Design-Everyday-Things-Revised-Expande...

[1] http://www.amazon.com/Emotional-Design-Love-Everyday-Things/...


Original thread

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