> On Windows, everyone is using DirectX 11
Which is quite different from "It also doesn't help that Vulkan development is basically C++ and Windows".
On Apple, all relevant engines support Metal directly, no need for MoltenVK at all. That is just for the usual FOSS anti-Apple folks that buy Apple hardware and then complain it isn't GNU/Linux.
> However, most game developers DON'T CARE.....
I agree 100% with this statement.
Fresh book recommendations delivered straight to your inbox every Thursday.